AI Insights · Timothy · April 2022
Top 5 First Person Games in Australia for Q1 2022
Discover the performance trends of the top 5 first person games in Australia for the first quarter of 2022, including download rates, revenue, and active users.
The first quarter of 2022 saw notable activity in the first person games category on a unified platform in Australia. Here’s a closer look at the performance metrics of the top 5 games.
Call of Duty®: Mobile from Activision Publishing, Inc. exhibited a fluctuating trend in weekly revenue, peaking at approximately $183.9K in late January and experiencing a low of around $89.7K in mid-March. Weekly downloads varied, reaching a high of 13.6K in early January and declining to about 7.5K by mid-March. The game’s weekly active users started at approximately 165K at the beginning of the quarter, gradually decreasing to around 126.2K in mid-March, before a slight recovery to 131.8K by the end of March.
Minecraft by Mojang maintained a relatively stable weekly revenue, with figures hovering around $75.6K to $114.4K throughout the quarter. Weekly downloads saw a general downward trend from about 5.7K in late December to around 3.3K by early March, with a slight increase to 3.8K by the end of the month. Weekly active users remained strong, starting at approximately 285.2K and ending the quarter at around 252.9K.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced a steady decline in weekly revenue from approximately $35.2K at the start of the quarter to about $24.4K by the end of March. The weekly downloads showed a similar downward trend, beginning at 3K and dropping to about 1.1K in early March, before recovering to 2.6K by the end of the month. Weekly active users saw a peak of around 8.3K at the beginning of January, decreasing to approximately 4.2K in early March, and slightly rising to 6.6K by the end of the quarter.
Choices: Stories You Play by Pixelberry Studios had a relatively stable weekly revenue, fluctuating between approximately $20.5K and $28.1K throughout the quarter. Weekly downloads started at around 2.2K in late December, dropping to about 1.2K by the end of March. The game’s weekly active users began at approximately 14K, experiencing a decline to around 10.6K by mid-March, before a minor increase to 11.6K by the end of the month.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. saw a consistent rise in weekly revenue, peaking at approximately $25.3K by the end of March. Weekly downloads showed significant growth, starting at around 4.5K in late December and reaching approximately 9.4K by the end of the quarter. The game’s weekly active users followed a similar upward trend, beginning at about 13.6K and culminating at approximately 26.7K by the end of March.
This data, sourced from Sensor Tower, offers a detailed view of the performance trends for these popular first person games in Australia. For more insights and detailed analytics, visit Sensor Tower.